Children, by nature, have a
tendency to be greedy, self-absorbed, and inconsiderate. They can even
be downright violent. But it's also believed that, as ill-mannered and
temperamental as they can be, kids still have a base morality that
prevents them from causing grievous harm. While the thought of children
turning homicidal is enough to send chills down your spine, it's a
reality in Ultra Despair Girls, a third-person action spin-off from the
Danganronpa series.
Ultra Despair Girls begins
with a scene of an average, completely non-noteworthy high school girl,
Komaru Naegi, lounging around her apartment in Towa City. Though she is a
normal girl, her situation isn’t: she’s been held captive in this
apartment by unseen forces for quite some time. The day finally comes
when she is freed from her captivity, but this kicks off another
struggle for Komaru. Towa City is overrun by a massive army of deadly,
bear-like robots called Monokuma, and a group of children calling
themselves the Warriors of Hope are staging the bloody revolution,
inciting the city’s youth to murder adults and transform the city into a
“paradise” for kids, free of the rules of their elders.
Plot-wise,
the game is an emotional roller coaster. Since Danganronpa is a series
that's notorious for not pulling any punches, you know everyone and
anyone can be a target of unspeakable cruelty or have disturbing
ulterior motives--yet it’s difficult to not get attached to these
characters and their individual plights. There were points in the game
where I felt my heart race and palms sweat--not from a challenging
gameplay sequence, but from tense, emotionally charged story moments
that shook me out of my comfort zone and into the harsh reality of Ultra
Despair Girls’ world. Given its “kids murdering adults” concept, you
can expect more than a few distressing revelations about certain
characters and their motivations. Even when the action sections falter,
it’s finding out what happens next in the story that will keep you
eagerly playing.
Ultra Despair Girls is
connected to the Danganronpa series thematically and narratively, but
the gameplay is quite different--the previous titles in the saga were
mystery adventure games that dealt with a murder among high school
students. Ultra Despair Girls takes place right in-between Danganronpa 1
and 2 and plays off many of the characters and plot concepts introduced
in those games. Otherwise, it introduces third-person shooting action
into the mix, to varied degrees of success.
Komaru,
being a typical high-schooler, isn’t quite as mobile or well-armed as
your average shooter hero, but she still packs heat--a hacking gun that
disarms the robots terrorizing Towa City. On top of that, her hacking
gun isn’t terribly effective at first, and unless she hits a Monokuma
square in its glowing red eye, it takes several shots before it goes
down. Fortunately, she’s got a special friend in Toko Fukawa; you may
remember Fukawa as the bitter, anti-social authoress Toko from the
original Danganronpa. She has special abilities that make her an
invaluable asset, but she also relies on battery power to flex these
skills and occasionally needs a break in order to recharge.
Komaru's
hacking gun has multiple capabilities: the Move bullet allows you to
operate machines from a distance; Dance stuns an enemy briefly by making
them dance uncontrollably; Knockback sends enemies and objects flying,
and Reveal shows hidden messages and secrets. As the gun grows more
versatile, the game begins to introduce more and more complex puzzles,
which typically revolve around exterminating enemies by using all of
your skills, often challenging you to find ways to destroy entire groups
with a single shot. These puzzles make for a clever challenge, though
every so often there's a key point of frustration that proves annoying,
such as enemies being able to detect you in an area that seemed to be
out of their range.
While Ultra Despair Girls
offers a good mix between puzzle-solving and pure action sections, the
latter are often the weakest part of the game. Komaru's feebleness seems
intentional, but in some sequences--such as areas where you fight
multiple enemies in a big, open map, and boss fights against larger
foes--Komaru’s lack of mobility really begins to punish the player.
Because you don't move very fast, it’s hard to cover a wide area or
dodge attacks, and Toko's limited usage means you can’t rely on her to
carry you through lengthier fights. Bugs occasionally crop up during big
battles, too. Enemies called Monokuma Balls have an obnoxious sound
effect that can continue playing even after you take them down, and
twice the game crashed during particularly taxing fights, necessitating a
complete system reset. In one case, I saved just before a fight, but in
the other, there were numerous (thankfully skippable) cutscenes and
short action sequences beforehand that I had to replay.

But
ultimately, it’s not the gameplay that will keep you engaged with Ultra
Despair Girls. Despite the shift in genre, the game's is almost as
text-heavy as the two games that preceded it. The story is every bit as
excellently written and engaging as the previous titles. In particular,
Toko really works well as a co-star to Komaru with her weird brand of
aloofness--she wasn’t a character I had pegged as one who could carry a
spin-off when I first finished the original game, but the writers have
done a fantastic job making her shine here.
The
visuals and music add to the chaos of Despair Girls' world to great
effect. Though the characters are true 3D models, unlike Danganronpa’s
2D pop art, they’re every bit as lively and strange and appealing.
Likewise, the game makes use of a lot of similar stylistic choices to
the main DR titles; for instance, the hot-pink blood returns, becoming a
key part of the vibrant color-scheme that dresses many of the game’s
environments. Bodies of the slain are bright red and blue, making the
human toll of the children’s revolution all that much more apparent.
Music-wise, the game uses a mix of new tunes and familiar Danganronpa
themes, with the weirdly off-kilter, pop-inspired main tune giving a
stark contrast to the awfulness happening around you. The only issue
with the presentation comes during the game’s cutscenes. They utilize a
mix of pre-rendered CG, anime, and flash-style animations from scene to
scene, that feels inconsistent and somewhat lessens their impact.
If
Ultra Despair Girls didn’t have so much else going for it, it would be a
mostly-mediocre quasi-survival-horror-shooter with a few high points.
But even with some very obvious gameplay issues, the sheer strength of
the game’s setting, story, characters, and style manages to overshadow
everything else, turning this into an absolute must-play for anyone
already invested in the Danganronpa universe. As is a common theme in
Danganronpa, the hope of more quality time with characters you grow to
love overshadows the despair of crashes and a handful of
poorly-thought-out gameplay sections.





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