Satellite
Reign lets you loose in a metropolis, where you're free to murder,
sneak, and bribe your way to the top of the corporate ladder. Before
it's all said and done, your squad might be equipped with poison-immune
lungs, hive mind-hacking tech, cloaks, and cyber legs or laser shotguns
with energy shields and high explosives. It's your team; it's your call.
When Satellite Reign is at its tightest and most focused, it delivers
the thrill and tension of leading a small squad into a rat's nest of
traps and more enemies than you can ever kill on your own. Satellite
Reign is also never more than one click away from ruining your mission
with poor pathfinding or encounters with enemies with fleeting attention
spans.
Satellite
Reign's approach to plot is bare bones; it's more about dropping you
into open areas and teasing new sandbox environments than telling an
actual story. You control a squad of four mercenaries, each from a
different classic cyberpunk archetype. You work your way through the
game's city in pursuit of evil Dracogenics employees whose control over
resurrection technology -- uploading your mind into someone else's body
-- makes them the most powerful corp on the planet.
The
beginning of Satellite Reign is brutal and not especially satisfying.
There isn't much in the way of "story" missions. Beyond gaining the
credentials to move from one district in the city to the other, your
only required objective in Satellite Reign is to infiltrate Dracogenics
Tower. So, you begin the game relatively directionless as you take on
random tasks, get new gear, and level up the skills of your mercs. This
is problematic because Satellite Reign is designed for you to take
advantage of specific character builds and to vary the tech of your
squad members, but it took me nearly six hours with the game before I
felt like I had a squad that was equipped and properly leveled to manage
the tasks given to me.
When Satellite Reign is at its tightest and most focused, it delivers the thrill and tension of leading a small squad into a rat's nest of traps and more enemies than you can ever kill on your own.
Each
enemy compound is a playground-like puzzle that tests your ability to
manage your team's tools and abilities. My infiltrator (a
stealth-specced sniper) became a core member of my team. I connected her
mind with my hacker, and she was zipping in and out of compounds all by
herself in the early stages thanks to her invisibility. I could have
her in and out of early areas without setting off a single alarm, but
later stages require more teamwork. You send your infiltrator in to turn
off the initial security, and you bring in everybody else to clear out
guards and disable traps. Poison gas floods your stealthy point of
entry? The soldier can take care of that. Doors don’t open when you turn
off the security system? Time for your support to scan the electronics
network of the compound. Each area offers something for each member of
your team to do no matter which builds you've chosen for your squad.
In
its best moments, Satellite Reign keeps you on your toes --
particularly if you go with a stealth build. Enemies are everywhere, and
although the game offers shadows for you to crawl to, the combination
of cameras, enemy patrols, turrets, and massive tanks means the window
of opportunity to escape unnoticed is thin if you aren't spamming your
cloaking skill, which I wound up doing a lot. Sometimes, the only way to
move through an area without drawing the attention of enemies is to
create a major distraction elsewhere on the base. I had an infiltrator
stuck in a compound, and I had to cause a ruckus at the base's entrance
so she could sneak out the front door with the valuable prototypes she
was carrying.
This all assumes that Satellite
Reign is working; however, it often doesn't. Satellite Reign's
pathfinding is often poor, getting you into trouble when you least
deserve it. Your teammates are either bunched together so tightly that
their character models are indistinguishable or they've adopted a
laissez-faire attitude while moving as a group, walking into plain sight
on their own accord. To move from district to district, you have to
pass through tight checkpoints, and stepping over certain lines causes
every enemy in the city to come bearing down on you at once. At the
first checkpoint, my team consistently stepped over those lines despite
being told to go another way, and countless stealth missions were
complicated when one of my teammates decided he just didn't want to go
through the vent with everyone else.
Your teammates are either bunched together so tightly that their character models are indistinguishable or they've adopted a laissez-faire attitude while moving as a group, walking into plain sight on their own accord.
The
pathfinding is bad, but its faults are overshadowed by the game's AI,
which is simple and easily fooled. Although enemies are capable of some
sophisticated sweep maneuvers when they've spotted you, it's far too
easy to reset a failed stealth run by just sprinting to some dark corner
of the base and hiding there til you get the all clear. In the
beginning of the game, sending your soldiers into a base and shooting
out every last camera before enemies open fire is a totally viable
tactic. When your brazen infiltration is met with an enemy assault,
don't worry, because after your sacrificial run into enemy territory
ends in death, nobody bothers to fix or reset the security cameras,
making your next run easier than it should be. It's far too easy to
undermine Satellite Reign's threats by exploiting its simple AI systems.

Satellite
Reign also refuses to engage with its cyberpunk milieu in a meaningful
way, and when it does, it embraces the worst elements of the genre with
little commentary or self-awareness. Though the neon-streaked city you
explore is reminiscent of Blade Runner and your squad is equipped with
enough ridiculous tech to make Hiro Protagonist blush, Satellite Reign
is cyberpunk at a surface level. Conceptually, it has the chance to
explore gaping wealth disparities, but the game does nothing with it. At
it's worst, Satellite Reign relishes in cruelty. Though you're free to
play many missions stealthily, others require you to kill people, some
of whom are innocent citizens. In a particularly uncomfortable moment,
you're ordered to murder the female neighbor of a corrupt executive to
ensure that he cooperates, but there's never any evidence that she
deserves to be dragged into the conflict and ultimately killed. It may
be haphazard, but that sort of violence is borderline misogynistic and
ultimately leaves a bad taste in my mouth.
When
Satellite Reign is on and all the parts decide they want to work
together, it is a blast. Infiltrating a base without setting off any
alarms and stealing new guns and money from under the enemy's nose is
tense and satisfying, and you have to be willing to take risks to
succeed. I just wish you didn't have to slog through the uninviting
early hours and the game's regularly busted AI to find those thrills.






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