What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution,
but for games that value split-second timing, those extra 30 frames are
essential. It's partly why I spent more time with the hack 'n' slash
classic DmC: Devil May Cry on PC than with its slower console
counterparts, the sharper visuals and general feeling of superiority
being a nice added bonus. So here we are, two years on, and console
owners can finally get a taste of that sweet 60fps action, courtesy of
the Definitive Edition--and it's a fantastic thing. DmC is fiercely
creative, and with its new features in tow, so much better than before.
Oddly, it's the story that's surpassed expectations here (excluding the still dire effort in the included Vergil's Downfall DLC)--not
because it was ever bad, but it was always overshadowed by the stellar
combat. Playing through it again, though, it's amazing to see just how
ambitious and, at times, rather clever, it is. Let's not forget that, as
a series, Devil May Cry didn't exactly set the world on fire with its
schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted
a story with depth, (mostly) believable characters, and an ambitious
assault on commercialism and modern media. The game's savage
satirization of organisations like Fox News with the demonic Bob Barbas'
Raptor News Network and Coca-Cola with the bile-infested and thoroughly
deadly soft drink Virility is a great touch.
Small
plot holes and a few heavy-handed moments of satire aside, DmC's story
does a great job of crafting a foreboding atmosphere to back up its
balls-to-the-wall action, especially when coupled with the excellent
voice acting and effortless dialogue. The demon king Mundus and his
mistress Lilith are particular highlights, their ruthless,
profanity-filled crusade to enslave humankind being a hackneyed, yet
effective way of adding a compelling goal to your hack 'n' slash antics.
DmC
throws you from one action set piece to the next at a breakneck pace,
only giving you time to stop and think during its tedious (but
thankfully short-lived) platforming sections. But even in those sections
and through its crumbling blood-red cityscapes, cavernous tunnels lined
with a viscous green ooze and searing neon discos, it's hard to ignore
DmC's stylistic triumphs. Its colorful, oversaturated look is not only
visually stunning in its new 1080p guise but also strangely prescient of
the direction that later Xbox One and PlayStation 4 games would take.
While
it's hindsight that has made DmC's story more impressive, the already
excellent combat has improved by a significant overhaul. Naturally, the
move from 30 to 60 frames per second makes for a smoother, more
responsive experience. With Dante's trifecta of light, medium, and heavy
weapon types in tow, as well as guns for ranged shots, spectacular
combos fly off the fingers with less effort than before. That's not to
say that things are easier this time around: you still need to put in
the effort in practice mode, carefully studying the command list, in
order to graduate from simple button mashing. But it's worthwhile, and
before long, staccato stabbing motions are replaced with elegant swipes,
dodges, and uppercuts that chain together for near-endless combos in
the air and on the ground.
60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom's flagship franchise Street Fighter),
which boosts game speed by a substantial 20 percent. It's not for the
faint-hearted, but the additional speed makes for some furious and
thoroughly enjoyable combat. There's also the optional Hardcore
mode--which can be activated on any difficulty level--that rebalances
the game. Some of the changes include a tweaked style system that
quickly deteriorates, increased enemy damage, adjusted parry and evade
windows, and a shorter devil trigger. The differences aren't drastic
enough to be immediately noticeable, but soon, levels that might not
have tested you in the past become far more difficult to beat.
Annoyingly, if you've played through the game before on an older console
and have already unlocked the harder difficulty levels, you can't
transfer your save and skip, and you’ll have to play through the easier
ones again.
Serious
masochists can opt to turn on the Must Style modifier, which makes it
so that you can't damage enemies until you've achieved an S or higher
style ranking by pulling off sweet combos. Stack all the modes and
modifiers together (Must Style, Hardcore, and Turbo Mode), then whack
the game on the new Gods Must Die difficulty setting where enemies deal
2.5x damage and no items are allowed, and the game turns into a
challenge worthy of even the most skilled of hack 'n' slash players.
There's also the new Vergil's Bloody Palace mode, which eschews the
easier difficulty levels of Dante's Bloody Palace and gives you 60
levels of hardcore arena battles. Veteran Devil May Cry fans can even
choose to use manual lock-on throughout, which is a nice touch. Frankly,
that level of challenge goes far beyond my own manual dexterity with a
controller, even after buying new combos and weapon upgrades, but at
least now, no one can cry foul about DmC not being as challenging as its
predecessors.
Otherwise, DmC remains largely
unchanged, which is no bad thing. The enemies remain neatly animated,
drooling and sputtering with a grizzly black ooze as they wander through
each level. Their varying attacks mean that you can't just sit back and
hammer buttons to win. Some enemies have shields that can only be
broken with a heavy weapon, while others need the gentler touch of a
fast-paced scythe. Deformed cherubs that fling down explosive bombs are
perhaps the most irritating of all of the enemies, but they're integral
to maintaining the balance of combat. They also give you a good excuse
to yank them down to Earth with a whip of your chain before sending them
back to hell with a mighty swing of your axe.
Time
has been kind to DmC's boss battles, too. They're still formulaic,
making you learn a boss's repetitive movements in order to land an
attack, but they're seriously impressive--both visually and narratively.
An early encounter with the squishy succubus is a treat--not because of
the basic platforming required to defeat her but because of her
incredibly foul-mouthed tirades and involuntary neon vomiting. Then
there's the battle against a holographic Bob Barbas, a fight that sees
you transported to the heart of the Raptor News Network and directly
into its live news reports, complete with the requisite TV commentary
and helicopter shots. DmC's keen sense of style overcomes much of the
boss battles' shortcomings, adding to the heady atmosphere of its
brightly coloured world.
I imagine there are still some
people out there put off by the direction that Ninja Theory took with
DmC who still haven't given the game a shot because it so drastically
changed the look of the series. This does the game a huge disservice.
DmC in its Definitive Edition form isn't just a lick of paint and a
technical upgrade. It's a hardcore twist on already impressive game,
making the hack 'n' slash action more difficult, but also more
compelling than before. The numerous tweaks and upgrades of DmC: Devil
May Cry Definitive Edition have made a game that isn't just a better
version of DmC, but a bonafide hack 'n' slash classic.
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